Showing posts with label religion and spirituality. Show all posts
Showing posts with label religion and spirituality. Show all posts

Monday, February 11, 2008

Dimourgos' Law and the Governance of Dwarves

Dimiourgos' Law is intentionally vague and short, because all good religions have to have to room for violent conflict and heretic-burning.

I will now remove my tongue from my cheek.

Dimourgos' laid down two laws to his dwarven children, and they are as follows:

  1. One must wear the constitution of stone in one's heart.
  2. It is forbidden to destroy what another has wrought.

So, you might be wondering, what does this mean? Good question. We'll start with the second one.

At first blush, this looks like it's saying "Don't break other people's stuff". It does indeed say that, but there are some implications to be considered. Remember that dwarves create their own offspring. In this way, killing a dwarf is forbidden. There is great debate between dwarves as to whether this law extends to other creatures and races. The vast majority believe that killing itself is forbidden, and resign themselves to mosses and water for their sustenance.

Even further, many dwarves believe that this law does not apply just to physical things but also to things such as clans, the peace, and other non-physical constructs. However, the interpretation of this law changes depending on the purpose for which it is being interpreted.

As with the second law, the first law is also given to much controversy. What exactly is meant by "constitution of stone" is a subject of great discussion. Most dwarves agree that it is a call to be durable and patient in character, unyielding to outside influence without great cause to be otherwise.

When used in conjunction with the first law, this is a powerful barrier to change, and a result, the systems and traditions of dwarven society are relatively unchanged over the centuries. Deference to authority is a common thread among all dwarven societies. It should be mentioned that a dwarven adventurer is quite possibly no longer welcome in dwarven society, as such a career often requires some amount of autonomy (though this may not be true if the character is on a mission from dwarven society proper).

Dwarven Governance
There are very few issues that are of importance to all dwarves, and accordingly there is no real central government. The closest dwarven society comes to a central government is the structures of the church of the Life-Breather, but even this does not reach all dwarves at all times. There is one particular dwarven society whose Life-Breathers are taught in the central hall of the clans, rather than by the church itself, but more about this break-away sect later.

Life-Breathers do not rule directly, or use their powers as blunt instruments. Rather they arrive to clan discussions and speak softly, allowing the weight of their position to do the work for them.

In most circumstances, the clan leader is the only government a dwarf will have, and this is not so much government as it is leadership. Decisions made by the clan leader are only binding in the sense that, to most dwarves, it would be unthinkable to do otherwise.

Most small or medium-sized clans do not have their own Law-Speaker, and often live in an area with other clans nearby. One Law-Speaker may service multiple small clans or a few larger clans. The largest clans have their own Law-Speakers, but these are rare.

As with many other facets of dwarven society, Law-Speakers do not directly appoint new clan-leaders, but they are considered to be extremely persuasive, should they decide to weigh in on the matter. In the event of a delinquent dwarf, a Law-Speaker will hand down a punishment that is in keeping with what Dimiourgos' stories would suggest. These stories are only tales of what Dimiourgos has done, and his decisions are imitated in most circumstances.

In times of war, many clans come together, and the Law-Speaker or Law-Speakers meet and the group comes to a consensus on who is best suited to lead the soldiers in war. This generalship is the closest dwarven society comes to absolute rule, and even the general is subject to removal by the decision of five Law-Speakers in consensus.

Much of dwarven governance is of the "live and let live" philosophy. Clans only worry about what other clans are doing when there is a question of great danger, and even then the clans tend to fight together, only consulting with one another when necessary.

Next time: Who knows.

Thursday, January 31, 2008

Dwarven Religion

Dwarven religion is marked by a few important traits. They are monotheistic, or mostly so. Depending on who you ask, you may be told that there are no other gods, that other gods were merely Dimiourgos (the dwarven god) in disguise, or that there are other gods, but the greatest and creator of them all was Dimiourgos. All (except a few radicals) agree that Dimiourgos is at least the only god worthy of praise and worship.

Dimiourgos is worshipped in five aspects: The Creator, the Life-Breather, the Protector, the Law-Giver, and the Renewer. Each of these aspects has associated with it an act that must be performed or a world-view that must be held. No dwarf is exempt from these five manners of worship.

The Creator
And in this way, Dimiourgos created the earth.

The aspect of the Creator is credited with the creation of everything that exists, including the earth itself. This aspect is also called the Artisan, to reflect the great majesty of the world and the things in it. The manner in which the Creator is worshipped is through the act of creation, the highest form of which is the carving of one's offspring. Other forms of creation are encouraged, but it is the carving of one's offspring that must be performed before returning to the stone.

The carving of an offspring is a great endeavour, one that takes anywhere from one to four years of a dwarf's life. The dwarf is released from other clan obligations in order to perform this service, and spends much of the time in seclusion, alone with the rock, stopping only to eat and sleep as necessary. It is common practice for dwarves to wait a long time before carving an offspring, as the clan cannot usually operate for long if many members are released from their responsibilities at once.

A dwarf who decides to devote themselves to the creator spends much of their time creating fine art, usually sculpture or metalwork, and the rest of their time carving offspring. These dwarves often carve two or three offspring, rather than the typical one.

The Life-Breather
Dimiourgos, after having carved the first dwarves from the earth he had created, breathed life into them, and taught them the manner of it, saying to them "You are my first and my chosen, you will hold the power of life and death over your offspring". This is the aspect of the Life-Breather, the most powerful aspect and the most influential, having the only organized priesthood.

Not all dwarves are suited to become Life-Breathers, and many Life-Breathers jealously guard their secrets from the other dwarves. Those that become Life-Breathers themselves are called, supposedly, to the practice, and to ignore that calling is to reject the gift of the Life-Breather aspect. To accept it is to worship the Life-Breather in the greatest sense, and similarly those who are not suited to those duties worship the Life-Breather by doing that for which they are best suited, and thanking the Life-Breather for the gift of life.

The Priesthood of the Life-Breather rules dwarven society, usually indirectly. The society is often self-regulating and requires little in the way of overt rule, but Life-Breathers are consulted about dwarves' callings, and when a dwarf must be promoted above the others (to a position of generalship in the case of war, for example), it is the Life-Breathers who make the appointment.

Furthermore, Life-Breathers hold the secret of the breathing of life into a carving, making it a dwarf. These priests can (and have, in the past) withhold this action, and essentially destroy a clan, or even the entire race, if they are patient enough.

The Protector
When the waves of darkness threatened to pour into this world and destroy the dwarves, Dimiourgos held up his hands and stopped the flow, protecting the dwarves and allowing them to grow until they were strong enough to protect the world themselves.

The aspect of the Protector defended the then helpless dwarves, allowing them to grow until they were able to protect themselves and others. This selfless act of defense on the part of Dimiourgos is to be imitated. It is an act of praise to defend those who cannot defend themselves.

A dwarf devoted to the Protector might become a guard on a border, or perhaps wander the mountains, looking for lost souls to protect.

The Law-Giver
Dimiourgos then spoke to the assembled dwarves, and gave them the law by which to live.

The Law-Giver is fairly self-explanatory, but one of the important things to note is that the law was given to the dwarves orally. Dimiourgos spoke to them, and told them the law. This has a great effect on dwarven culture, as it sets them up to be oral historians and storytellers. It should be noted that dwarves have no written language.

The proper way to praise the Law-Giver is to follow the law. Each tribe (or group of tribes, in the case of smaller tribes) has at least Law-Speaker, who has dedicated his life to knowing the law and stories of Dimiourgos. Law-Speakers are often given the power to make legal rulings, but this is not normally necessary. Instead, they tend to teach and indoctrinate young dwarves into their proper roles in society by teaching them the laws and examining them to help discover the sort of work they are suited to. If any sort of opposition to the Life-Breathers was thinkable, it might come from the Law-Speakers, who also enjoy significant power and respect.

Devoting oneself to the Law-Giver is to devote oneself to learning the vast oral history, stories, and the laws given down by Dimiourgos. It is not a calling to take lightly.

I'll do more on the specific laws themselves in another post, likely with the discussion of politics.

The Renewer
When Dimiourgos discovered the dwarves who had returned to the stone, he was overcome by emotion and wept. His tears washed the statues clean, returning the silt to the water. From the water, he called the rock anew, and rebuilt the dwarves who had lost their life.

The aspect of the Renewer is responsible for returning dwarves to the stone, making them again one with the stone, and preparing them to be carved into something new.

The Renewer is worshipped in different ways, but all involve taking the statue that a dwarf becomes at death and returning it to the elements. Dwarves in high mountains may leave the statue to be eroded by wind, dwarves that live near a river may have the statue eroded by water. There are some dwarves who live in a volcanic range who return their statues to the lava.

Devotees of the Renewer serve by preparing the statues, finding a place for them, and enabling the other dwarves to pay their respects.

Monday, January 14, 2008

Elven Spirituality

I titled this "Elven Spirituality" for a very specific reason: Elves are, generally, not religious.

Wait a second, now, religion and spirituality are two different things. Some definitions:

Religion
  • a strong belief in a supernatural power or powers that control human destiny
  • an institution to express belief in a divine power
Spirituality
  • concern with things of the spirit
(All definitions found using the google "define:[word]" function)

The definition of religion as being an institution is an important one for me, and I favour that definition over the "strong belief" definition. However, elves do not believe in powers controlling destiny either, something (okay, another thing that sets them apart from dwarves).

Myth: Elves worship nature.
Truth in the myth: Elves revere nature.

It's a subtle difference.

Worship
  • specific acts of religious praise, honour, or devotion, typically directed to a supernatural being such as a god or goddess
Revere
  • regard with feelings of respect and reverence; consider hallowed or exalted or be in awe of
(Definitions found using google "define" feature)

Elves are not religious and cannot, per se, worship nature. They do not, generally, believe in "Nature" as a deity or supreme supernatural force. Rather, it is eminently natural for nature to do what it does when provoked. Note: In a fantasy universe, what nature does when provoked can be extremely dangerous.

In the traditional elven belief, what nature deserves is not worship but reverence. In a word, respect. Elves try very hard to work together with nature, rather than fighting it, because it is respectful to do so (and because when a fantasy nature hits back, it does so very, very hard). They consider the gifts that they receive from nature (an anthropomorphic metaphor, but a handy one) to be extremely valuable, and act accordingly.

Elves readily acknowledge the existence of beings that represent and embody the spirit of nature, or of various aspects of nature. They believe that to ignore them, as most humans do, would be folly of the highest order. When commenting on the human refusal to accredit natural processes to the spiritual creatures that embody them, an elf once said that "it would be like refusing to say that your fingers are useful in holding a hoe".

In summation, elves are not typically religious. They do not gather in churches, they do not sing praises to almighty nature. They are, however, spiritual beings who are reverent of the natural environment in which they live, which in a fantasy universe includes creatures that embody natural processes or locations.